![]() The first is "Device Index", which selects the controller that will be active for the selected user (User 1 in this case). If you have multiple devices, there are two options here that you will want to be aware of. This can be achieved by the Bind All option. If your device is unsupported, you will need to navigate to Settings>Input>User 1 Configuration and configure your buttons. The autoconfigs may also be overwritten through the GUI. These files are raw text that can be edited or customized. These detect your USB device, They are stored in Retroarch\Autoconfig\\.cfg. If you have a popular controller, it is likely that Retroarch will automatically configure your controller through the use of Autoconfig profiles. Retroarch is hardcoded such that "A" is confirm and "B" is cancel. The face buttons are laid out like an SNES controller, and the thumbsticks and shoulders resemble a PS2 controller. The Retropad is a fake gamepad that, if it existed, would look like a Wii U Pro controllers. ![]() Retroarch uses a virtual gamepad known as the Retropad in order to unify input across the various supported cores. Before getting into detail, the main thing you need to know is that on PC platforms with a keyboard, the menus are navigated by keyboard arrows and use of the Z and X keys. The first time someone uses Retroarch they may be confused with how to navigate. There is no "update all" option due to bandwidth concerns, so you will need to select the specific cores you want. Then, enter the Core Updater and download the core for your media. This syncs to the current manifest of available emulators. The reason they are called cores instead of emulators is that Retroarch actually supports a variety of media, including video and non-console hardware (e.g., Scumm, CaveStory, etc.) The first thing to do after downloading Retroarch is to go to the "Online Updater" and select "Update Core Info Files" (on Linux, cores are obtained through your package manager, Google for details). Retroarch can't really do anything without cores. Retroarch is a sort of a frontend for the various libretro cores (i.e., emulators). If at any time you are stuck, a good resource is the libretro wiki ( ). When necessary and if I'm aware of them, these differences will be discussed throughout. In a few cases, there are differences, and with few exceptions, the GUIs are the same across platforms. I have written this guide from the PC perspective, but it should apply generally as well. One of the nice things about Retroarch is that the setup for each platform is generally the same as on any other platform. You will get used to it, and it is always improving. Retroarch is an open source project with a long development history, and accordingly, it has a variety of idiosyncracies that can be confusing to a new user. Retroarch is supported on a variety of platforms including Linux, Mac, Windows, Android, 3DS, Vita, and many more. It has a bit of a learning curve but it is worth it, and ultimately is much more convenient than using 10 different emulators with various configurations and layouts. ![]() ![]() This allows global input configuration, shaders, etc. Retroarch is the best emulator solution because it unifies very good emulators for nearly all systems through the PSX era under one program.
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